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The last 'missing' Final Fantasy game in the series when the huge fuck up happened with FF games in the early 90s. Out of the three FF games that non-Japanese gamers missed out on, I think this one is the best. Recently, I had to resume my original save for this game and complete it for a better thought on the storyline overall.
What I didn't like
*** Bad loading times on the PS1 port ***
OK, this was just an issue for the Playstation port, but having to wait everytime I entered a fucking random battle was really annoying. Infact, the slow loading times just made random battles a chore. Luckily I was patient enough to get through the N-Zone, raised my characters to a good level and beat the game.
*** Harvest track was annoying ***
I know it's weird for myself to say something bad about Nobuo's music, but the Harvest track really annoys me. Whenever I hear this in the game, I have to mute the sound so I'm not cringing at the very high pitched and annoying tune. Sorry Nobuo, but this track was unlistenable.
What I liked
*** Good characters ***
The main characters in this game were a very interesting bunch. The main character named Bartz starts off as a wanderer with his Chocobo named Boco. Reina is the princess of Tycoon Castle who is after her father when he has to inspect the Wind crystal, Galuf is an old man who gets amnesia at the start of the game and don't find out anything about him other than his name until later on and Faris is a female pirate captain who is assumed to be a guy at first by the other characters.
*** Great storyline ***
Well ok, it's the Warriors of Light saving the crystals again just like on FFI and FFIII, but with a more enthralling plot. This time, the crystals are not safe from danger. You will fail to save them and encounter the main antagonist of the game, X-Death. Then, you hear more about Galuf and enter a whole new world. Both worlds happen to be one big world, but are divided into two to prevent X-Death from gaining the power of the void.
Defeating X-Death felt satisfying. Half of the world returns from the Void and the characters celebrate the victory, although they all miss Galuf, but still remember him in their hearts. The game ends with numeruous flashbacks from events throughout the game, telling the players that the protagonists have come a long way away and have done very well to save the world.
Another thing that I have to praise about the storyline in this game are the sad moments. I actually think the moments where Galuf dies and Bartz remembering his parents at his hometown rivals the sadness of FFVII. Of course, FFVII is a more known game than FFV, but I still feel some of these moments have been criminally overlooked.
*** Wonderful music ***
Alright, besides myself bitching about the Harvest track, the soundtrack is amazing overall. The main theme of FFV (aka Ahead On Our Way) sets the best mood for the whole game. My only complaint is that it sounds like an Overworld track yet it wasn't used when you're on the World map, which is a shame, really.
Other brilliant tracks in the game include Home Sweet Home, Clash on the Big Bridge and Beyond the Deep Blue Sea. Home Sweet Home certainly makes you feel home sweet home and gets you to think you've been welcomed back by the townspeople you knew. Clash on the Big Bridge gives out the motivation to fight anyone who stands in your way, no matter how tough they may be. It also happens to be one of my FF favourite tracks of all time. Too bad it was a half-assed orchestral track in FFXII. Also, Beyond the Deep Blue Sea is fantastic for the submerged map. It undoubtly gives out the feeling that you're underwater (not literally, of course).
And those were just four of the tracks I picked for my thoughts on FFV. There are many other great tracks in this game and they're certainly worth checking out.
*** X-Death ***
I find X-Death to be an underrated villain. While I don't think he's the best villain in the series and has a half-assed name, he was actually good and deserves some recognition. After escaping from his seal, he causes a lot of havoc and destruction in both worlds and then wipes out half of the locations in the merged world and doesn't stop there. He did whatever it took to take control of The Void and try and destroy everything. His actions feel more destructive than the majority of the FF villains, so he got himself a whole paragraph.
*** Dragons as flying "vehicles" ***
Yes, you can actually ride on dragons in the world map on this game, which is fucking epic! One problem with the dragons, though. They cannot fly over mountains or other tall objects, so they cannot entirely replace airships. Would be awesome if they did, though.
*** Job system ***
Very much like the one in FFIII, but a hell lot better. The classes' attributes are better overall and don't penalise your stats for switching to another class. Another thing about the Job system is that by levelling up on a certain class, you can use one of those abilities for another class. For example, a Summoner could use the Dragoon's Jump ability or a Ninja using the Dancer's Dance ability. Pretty cool, eh?
Overall: For a Final Fantasy game, this has been often overlooked, most especially the certain moments. If you're interested to play this game, I recommend getting the GBA version rather than the PS1 since you won't have the loading time issues. Also, the GBA version has some extras added and I always think extra stuff for these games are nice.

Everything must have a beginning and this is where the Final Fantasy franchise begun. Funny enough, this was supposed to be Squaresoft's last ever game, but it become such a huge hit, it spawned many other games in the series. Trying to imagine what if this was the only Final Fantasy game ever made is a very scary thought. Seriously, I hate to think how it would have been without all those games, especially FFVI and VII.
What I didn't like
*** Very basic storyline ***
I guess I shouldn't be too critical towards the plot, but there really wasn't a lot. The plot was basically the four Warriors of Light (the characters had no backstory whatsoever) saving the four elemental crystals and the whole world. A bit more to the story would have been nice.
What I like
*** It started the Final Fantasy franchise! ***
*** Nice character selection ***
This is actually the positive part of the Warriors of Light having no backstory or any dialogue. At the start of the game, you get to choose the classes for your characters right away. Usually, I go with Warrior, White mage, Black mage and the last one would be either Red mage or Thief. However, you could make things a little more odd by having 4 White mages. I have to admit, I've not tried that out yet, but it would be an interesting challenge.
*** Great soundtrack ***
Again, great music and some of the great tunes here are still used today on later FF games. Kinda funny how they originally made the Final Fantasy theme, prelude, battle music intro and victory fanfare 21 years ago and still use them today, but hey, they sound great and always have, so I don't object them to reusing the themes over and over again.
*** The GBA dungeons ***
Sure, this isn't on all versions of FFI, but I was blown away at the bonus dungeons they added for the GBA remake. These dungeons are unlocked after saving the crystals and the dungeon floors are random as hell. The dungeon rooms they used for each one are done randomly, and not only that, one floor could be a dark forest dungeon while the next floor could be a desert. See, this is why the GBA dungeons are so random.
What else is there about these dungeons? Oh yes, the bosses you face, which consist of four bosses from FFIII - VI, so when I first played this game, I easily recognised the bosses from FFIV - VI and was very pleased to see them, even though the scenario with Phantom Train was really messed up. I mean, the whole town decaying because of it? Weird. Anyway, they're fun to play and I enjoyed the cameo appearances of bosses from other FF games.
Overall: This isn't one of Square's strongest efforts plot-wise, but it's still worth checking out to see how the franchise started with. Every FF fan (I'm including all those who have only played FFVII :P) should thank this game for being so successful back in 1987, because without that, we wouldn't have all these wonderful games right now. If you haven't played this game yet and wish to check it out, I highly recommend the GBA or PSP version for the nice extras, despite thinking the PSP remake wasn't that necessary. However, if you wish to have a true retro feel of the game, go for the older versions.

This game has received quite a lot of hatred from the FF fans, although it didn't get such a heat rash like FFX-2 did. Personally, I don't find it as bad as the majority make it out to be. It was certainly a huge improvement from FFX-2, so I was more satisfied with this game. I even liked some of the changes this game had.
What I didn't like
*** OK storyline, but not great ***
It wasn't bad, but it wasn't so amazing. My biggest problem with the plot is how hard it was to get into it. It really took some time for the plot to grow on me, but eventually, I did enjoy it, I went along with it and I wanted to see how the game ended incase I miss something out. Sadly, it pales in comparison to FF games with awesome plots such as VI and VII.
*** The characters felt uninspired ***
This game has the weakest character designs out of all the FF games to date. The only one that was really special out of the lot was Balthier. Vaan seemed like a Zidane/Tidus clone, Ashe was a Yuna duplicate without pausing between every few words, Lord Vayne looked exactly like Laguna and Panelo...Wait, who was she again? How exactly did she contribute to the main plot? *sigh* So really, the characters weren't impressive overall besides Balthier.
*** Voice acting was rather disappointing ***
After being impressed at the voice acting in FFX, I was rather disappointed at what FFXII had to offer. There were only a few characters who had good voice acting, most especially those by John DiMaggio and the voice actor for Balthier. John DiMaggio had a great role by voice acting Gilgamesh and I really liked how he sounded for the classic Final Fantasy character.
*** Poorly done summon battle system ***
Using summons in this game is more useless than the summons in FFIII when they try to instant KO bosses. When an Esper is summoned, only the Esper and the summoner will be able to fight and if you wish to keep your Esper alive, you'll have to keep healing it. And on top of that, if the summoner dies, the Esper will be dismissed. What also annoyed me about the summon system was that if one character acquires a certain Esper, s/he cannot unlearn it and the other characters won't be able to learn it.
Another thing that bugged me about the Espers were how they looked. Belias looks like Ifrit with a stupid looking staff, Cúchulainn is obese and Mateus looks like Shiva with a....Stupid looking staff. Infact, I thought Belias and Mateus looked like summoners themselves. :S I'm aware they're supposed to be based on Tactics considering both games take place in the same world known as Ivalice, but some of these Espers could have been better. However, I did appreciate some of the Espers for paying homage to Chaos, Zeromus, X-Death and Kefka, who were all final bosses for FFI, IV, V and VI respectively.
*** Mediocre soundtrack ***
I guess I shouldn't too harsh on the music considering the music composer isn't Nobuo Uematsu, but someone else. However, what really got me about the music was how some of it sounded like music I'd hear from Alton Towers. I wasn't the only one who thought that. My sister said the exact thing when she saw me playing the start of FFXII. But besides that, the music was acceptable and a huge step up from the horrendous FFX-2 soundtrack. At least the composer knew what the Final Fantasy theme, Prelude and Chocobo themes were supposed to sound like. Seriously, whose idea was it to make the Chocobo theme Gangsta music in FFX-2?!
What I liked
*** The new battle system was neat ***
Many have criticised this game for the different battle system being MMORPG-ish and/or not feeling Final Fantasy without random battles. However, I am for the different battle system. I thought it was a nice change of face and I had a lot of fun with it. Seeing monsters and facing them right away felt great! Plus, if my characters were too weak, I could easily avoid stronger monsters.
*** Hunting sidequest was lots of fun ***
I really enjoyed hunting down all the big monsters you were able to face in this game in the hunting sidequest. Finding these monsters and kicking their asses was great and of course, there were some really tough monsters that weren't a walk in the park. Infact, I've yet to defeat some of the biggest monsters, most especially Yiazmat. Oh, and Gilgamesh's appearance as an Elite Mark was kickass!
Overall: Not one of the best in the series, but it's not a bad game overall. Storyline and character-wise, it's pretty weak, but the storyline has its moments and there's at least a few good characters as well, most especially Balthier. The different battle system was interesting and the hunting sidequest is addictive. My advice: Don't knock it until you try it.

This game was never released outside of Japan until Square decided to remake the game for the DS in 2006. So of course, I've only played the DS version of FFIII. If I wanted to play the English NES version, I'd have to get an emulator, but since I'm not an emulator person, I'm not going to bother hunting down the ROM.
What I didn't like
*** The storyline wasn't so special ***
It didn't have a terrible storyline, but it really wasn't that spectacular in my view. At first, I was interested to see how the story was going, but as I went on, the plot then felt like a duplicate of the first game where the four characters known as the Warriors of Light have to recover the four crystals. This made me feel very disappointed, but decided to go on anyway considering how far I was in the game and my determination to finish every FF game. Despite that, there were a few great parts in the game, but overall, the storyline pales in comparison to the other instalments in the series.
*** The Summons had some problems ***
Each summon monsters were given three different abilities and they seem to use one of them randomly. Some of the summons such as Bahamut have instant KO moves, which are completely useless against any boss fights. I mean, if they just had the one move which dealt a strong attack on all the enemies, I would have been much happier with the Summon system. I know that would make it generic, but it works. Using the three different ability thing for summons made me less motivated to use them in battle.
*** The penalising in the Job system ***
If one of your characters switches to a different job, their stats will be deducted for a certain amount of battles. I don't know why I should be penalised for switching a character's job. FFV has the job system, but didn't include that bullshit. Oh well.
What I liked
*** The changes in the battle system that worked ***
There's something unique about the battle system here, which is how the MP works. It's not the standard MP you know from a lot of RPG games, there's MP for each magic level. So you could have 4MP for level 8 magic and have 50MP for level 1 magic. It's different, but I thought it was a good idea. See, these are the sort of changes that I like in the games.
*** The job system ***
This is a very interesting way to declare which character has what, so for my team at the start, I had a Warrior, a Thief, a Black mage and a White mage. There are plenty of classes to choose from, but myself, I like to keep it simple by sticking with the basic ones such as the aforementioned. However, there is one later class I really like, which is Sage that lets you use both black and white magic and have more MP for the higher level spells.
*** Good soundtrack ***
Do I have to say anything about it? Well ok. Although I've only listened to a few tracks from the Famicon version, the DS version is pretty good. Definitely worth listening to if you're a die hard fan of Uematsu's music such as myself.
Overall: This game has its few flaws, but I can easily get over them. It's a good game, but it's one of the weakest in the main series. If you really want to take the opportunity to play the real FFIII, I highly recommend getting the DS version.

Before I share my thoughts on this game, let me copypasta something:
This list is not factual in anyway and I am not reflecting a general opinion on the games. The games in order and the comments are entirely my opinions! You are free to agree or disagree with anything here and if you hate this list with a passion and think you could make a better list, go right ahead.
I'm aware that there are many people that find FFVIII to be one of the best in the series or even the best out of them all. However, I find this to be the second weakest FF game in the main series. I have nothing against anyone who claims this to be one of the best or THE best FF game of all time and you're free to like it as much as you want, so don't think I'm being harsh like SpoonyOne was at the game. I just don't find FFVIII to be so amazing. While I think the game's pretty good, there were several things that really bugged me.
What I didn't like
*** The bad parts of the storyline ***
FFVIII's plot was a hit and miss. There were some good parts, but then there were bad parts such as everything to do with Balamb Garden. I mean, the main character being a school student?! I thought it was one of the worst ideas for a Final Fantasy game. Being a student in a school for a game such as Final Fantasy isn't cool at all.
*** Laguna dreams were a chore ***
I have to admit, I didn't enjoy the Laguna dreams at all and get so bored at them that I could stop playing the game at those points. However, for Final Fantasy games, I have determination to get through the worst parts (unless I'm playing FFII, that is) and try and see the end of it, so that's how I managed to get through these boring parts. And really, only one dream affected certain areas in Lunatic Pandora and that's it. The rest were just showing what happened to Laguna, Kiros and Ward, which lead to your characters seeing them in person later on. Nevertheless, I felt Square could have removed Laguna, Kiros and Ward altogether and not have these stupid dreams.
*** The last disc was mainly unenjoyable ***
My biggest problem with the last disc is how limited you are on freedom. Once time has been compressed, you can no longer wonder around the towns and cities, which I feel takes away some fun from the game. I don't care how pointless those towns and cities would have been on the last disc, I wish to wonder around those places whenever I want.
The other thing I really hated about disc 4 is where they put the Ragnarok. In order to get it back in your possession, you'd have to travel around the world on a Chocobo!! When I found that out, I felt like the programmers were teasing me. I really didn't enjoy doing so much travelling on a Chocobo just to get my Airship back when it can't go to most of the places anymore. The only places I'd bother going to on disc 4 would be the areas with Odin, the research centre with Bahamut and Ultima Weapon and Ultimecia's Castle.
Now the main part of the last disc with Ultimecia's Castle wasn't that bad. I didn't mind the idea of unlocking your abilities in the castle each time you defeat a boss and Omega Weapon was a nice challenge, but with what I've said before, I've been put off by the last disc completely. And besides, the ending of Final Fantasy VIII was a clusterfuck to me, so I didn't enjoy it so much. By playing up to Lunatic Pandora, I don't feel I'm missing much.
*** Balamb Garden as an airship **
On disc 2, Balamb Garden becomes a fucking airship!!. For half of the second and third discs, you have to fly around the world with this piece of shit that mainly floats in the sea. Getting control of the Ragnarok airship was such a relief. On my three or so saves, whenever I got the Ragnarok, I was always like "Yes, I finally have a better airship. Screw you Balamb Garden!"
*** Junction/Battle system wasn't such a great idea***
There are a few issues with the Junction and Battle systems. The main problem is how magic is used. Again, I don't mind Square using different ideas for each game, but the way the magic system worked was awkward. No MP, but you have to draw magic from draw points and enemies? And with how the Junction system works, I have less opportunities to use my magic, so I'm mainly using Attack and summons in battles. And for rarer magic spells such as Ultima and Meltdown, I'd have to save them for the really big battles and can't really use them whenever I want.
*** Levelling up was ridiculously easy ***
This isn't terrible like FFII is, but I find it rather silly when the EXP requirements are only 1000 for each level. So you could be at level 100 when you're only on the first disc, or could even be at a very low level on disc 4. I don't think levelling up should go like that. I prefer it starting small and then gradually needing more and more EXP as I climb up the levels. It works much better that way.
*** Stupid rules in Triple Triad ***
Although this doesn't have a crucial part in the game, there were a few annoyances in Triple Triad. While I thought the mini-game was enjoyable, there were some really retarded rules added to the game, most especially the Plus rule, which never made sense to me. Another rule I disliked was the Direct rule, where if my opponent flipped over one of my cards, I'd have to hand them those cards regardless of whether I win or lose the game. Random was also a bugger, but I'll accept it as a rule to adding some challenge to the game. Unfortunately, some of these pesky rules can spread in other regions, so I'd have to save before a rule is added/abolished to another region and seeing them appearing all over the place isn't very nice.
*** Mandatory tutorials ***
If I already knew what to do with the Junction system and/or read it already, why should I have to read it again when I already know what the fuck I'm doing? It feels like being forced to be taught the basics of literacy and numeracy when you're an adult and already know all this crap.
What I liked
*** Very good soundtrack ***
Yeah, FFVIII isn't really one of my favourite games, but I cannot deny the awesomeness of the soundtrack. Some of the best tracks from the game were Breezy where it makes you feel you're at the seaside and have nothing to worry about, and it's true. Whenever you hear the track, there is no danger in the places that play this music. The Landing gives out the great mood of invasion and it works very well with the part where the Balamb Garden students have a mission in Dollet.
There were several romantic tracks in FFVIII such as Julia, Roses and Wine and of course, Eyes on Me. Considering this is the most romantic Final Fantasy game to date, it's reasonableand sets the mood very well for all the romantic scenes.
Other mentions on the FFVIII have to be Ride On and The Castle. The former gives you that "Wheeee, I'm flying!" thought while the latter has a scary and evil atmosphere that makes you aware of being in a very unfriendly castle owned by an evil person.
So overall, I really dig the music, despite it being for a game I'm not so big on.
*** The good parts of the storyline ***
Now I know I've expressed what I dislike about the plot, there were actually some good parts as well. I did like the idea of the attempt to kill the sorceress, making the sorceress idea leading to some twists in the game and I thought it was well done.
*** Triple Triad ***
This was another thing I enjoyed about FFVIII. Even though it has some annoyances that I mentioned earlier, I still feel this is one of the better mini-games in the main series. Besides the rules I mentioned before, this mini-game is simple and quick and you don't have to spend hours on end playing it, unless you're after every card.
Overall: It's not a bad game and I wouldn't mind playing through the game sometime (besides disc 4, that is), despite the flaws I mentioned. If you disagree with most of what I said, that's fine, I won't complain, but at least I've said some things I like about the game, so hopefully that's good enough for you. After all, I'm just expressing my thoughts on what I liked and didn't like about FFVIII and I won't bitch at anyone for praising this as one of the best FF games ever made.

Ooh boy, the first game I'm reviewing and it's the worst one out of the lot (in my opinion). I guess it's best to get the worst out of the way, so here I go. This was the first Final Fantasy game the non-Japanese gamers were left out on and despite the confusion it caused, I'm glad the original version was never released outside Japan.
What I hated
*** The atrocious Level Up system ***
Your characters are not given any actual levels. The only levels in this game are for weapons and such. Also, the main way to raise HP is by taking damage, so sometimes, you might have to attack your party members, so they can gain max HP at the end of the battle. And on top of that, there's a possibility of LEVELLING DOWN on your stats. I mean, that's just punishment, not fun. I welcome Square to make minor changes here and there to Final Fantasy, but I cannot tolerate this awful Level Up system at all.
*** Poorly organised monster battles ***
At the start of the game on the world map, I walked in a few steps too far to certain areas where there's monsters that can take 400HP off your characters when they only have a mere 50HP. Perhaps I should have avoided those areas, but how I am I supposed to know there's strong monsters so close to the fucking starting area?! I know there was a similar thing like that in FFIX, but at least that wasn't right at the beginning.
*** The Inn system ***
How the Inn works on FFII really ticked me off. It seems the more HP/MP your characters need to recover, the more gil you need to pay to rest, so this is completely different to the other FF games where you're given a fixed price for each Inn. I preferred the fixed prices for each rather than what FFII offered.
*** Uninspiring plot ***
The plot didn't feel special at all. All that happened was an Empire taking over some towns and some knights killing all your party members. Yes, that's actually the very first battle in the game and all you can do is watch your characters getting their asses pwned by some knights. Great start, right? But after your characters recover besides one who goes missing...Honestly, I stopped caring about the plot from there. The majority of the FF games kept me engrossed, this didn't at all.
What I liked
*** Decent music ***
Yeah, that's it! That's the only thing I actually like about this game. From what I heard, the music wasn't too bad. However, it's not some of Nobuo's best work.
Overall: This is without a doubt the worst Final Fantasy game I have ever played. The "Level up" system is an atrocity, it's too easy to walk into strong monsters at the start of the friggin' game and the plot wasn't interesting in the slightest. However, the music I heard was acceptable. I don't care what good this game had later on, I don't want to torture myself to playing this game again anytime soon.

You may or may not know about my lack of fondness with dogs. I'm not sure how many times I've said to my real life friends or people on the internet that I'm not so fond of dogs, but what happened today is one of the reasons why dogs aren't my favourite domestic pets in the world.
Today, I was walking across one of the streets around where I live when all of sudden, I hear a dog barking his head off and running right towards me. I knew this black Labrador wasn't friendly at all, so I had to run away from it. Unfortunately, it managed to get really close to me and I tripped over. Just then, the owner of the dog noticed it ran right out the front door and went for me. He saw myself falling over and told his dog to get back inside. He then asked if I was OK and luckily, I wasn't bleeding or anything. I could have told him off for being so careless about having the door wide open, but I guess there was a worker around and at least I was asked if I was alright, so I won't be suing anyone.
The worst that happened to me physically was my elbow having some of its skin scraped, but besides that, my clothes were rather wet since it was raining at the time! So I was very lucky today considering that's all that happened to me and the dog could have done a lot worse than what it did, but I'm still shocked after what happened. I knew one day I was going to have a nasty experience with someone's dog and here I am. All the other times, the dogs tried to be friendly with me or just barked at me for no apparent reason. However, there was one dog I had no problems with and that was the one my friend had.
And while I'm on the subject on dogs, my sister and her boyfriend are considering getting a dog or two and whenever I go to their flat in London, should I be cautious? Well, no. I'll get to know their dog(s) and I'm pretty sure I'll easily get along with them. The dog that attacked me I never knew and I didn't know the owner either, so there's a big difference here. Oh well, I'm still in one piece and I'll recover from this trauma soon enough.
Besides the doggy trouble I had today, I was told by the place I had an interview with three weeks ago that they'll be taking another two weeks to get the final results for everyone and see whether I get a job or not. I was expecting them to have said yes or no by now, but I'll be patient and let them take another week or two to get back to me.
About my 100th flash, I haven't done so much, but at least I've had a go at working on the intro to the flash. I've also had a go at using the brush tool rather than using the line tool to draw things. So far, it's not looking great, but I'll do more practice with the brush tool and see how my drawings look. I was hoping to show you all what I've done with the brush, but right now, I'm not too happy with how it looks. I'll keep going and hopefully give you all a better sneak preview next month. I was going to show you the intro, but I feel it's too soon to put it up. You'll get the see the preview when I've done more on my 100th flash.
Apart from working on that, I'm currently writing up a list of my least liked to most loved Final Fantasy games in the main series. The only game in the main series of FF I cannot play is XI, but I can share my thoughts on the rest of the games and explain why I think Game A isn't so great and why I love Game B so much. Also, I plan to make a video (non-Flash related) as soon as I get the correct type of DVD-RWs and being the only person in the house, I'll get to work on it. You'll find out what it's about when I upload it to Revver, if not, Gametrailers.
One last thing, I'm still on the retro madness. Just recently, I purchased Lemmings for the Mega Drive and a 2-game deal of Worms and Hogs of War for the PS1 from eBay. Along with that, I decided to get F-Zero X on Virtual Console and so far, I'm finding it to be an amazing game. I'm really loving the extreme speed in this game. :) Of course, I had to play Lemmings and so far, I'm on level 17. Not come across any really difficult levels yet, but I'm sure I'll come across them soon enough. I'm saving Worms and Hogs of War for when my sister and her boyfriend come up here for my uncle's wedding.
That's all for now.
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