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Bahamut

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Entry #105

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Bahamut

Gaming Industry Bullshit Rants - The Elder Scrolls III: Morrowind

Posted by Bahamut Aug. 28, 2009 @ 8:59 AM EDT

Previous rants:

Guitar Hero/Rock Band (Part 3)
Guitar Hero/Rock Band (Part 2)
Guitar Hero/Rock Band (Part 1)
Nintendo: Overview
Nintendo DS
Wii _____ Games
Wii games
Virtual Console
Nintendo Wii
Nintendo DSi
--------------------
Yes, I know I'm supposed to be writing up the EA rant right now but after my experiences with this particular game, I had to share my thoughts on what was wrong. The EA rant is still on the way but first things first, I want this off my chest. Also, if you enjoy Morrowind, fine by me. I can understand why others like this game despite the issues I'm going to address but I gave it a good enough chance and had enough of it after 15 hours.

A few weeks ago, I saw Morrowind and Oblivion uploaded to Steam along with an offer where you could get the two games with expansion packs for 20% off, making it just £17.50. I thought it was a fantastic offer and couldn't pass it up considering both games have great reception.

Just recently, I found a great time to start playing Morrowind and not getting distracted by other games and when I just picked it up, I couldn't quite get into the plot. I thought maybe I'll catch on later with it but eh, I guess I didn't care enough about the main plot in the end.

I like to give every game I play a chance so I didn't stop playing after an hour or two. In the past, I've played games that required me to spend a few hours before passing it up and I knew Morrowind was no exception. It took me a while to get used to the surroundings and how the combat system worked. The fantasy settings did look very good and it was fun to explore the areas, although I probably only saw 10% or less of the whole game.

The combat system was atrocious. I know about the character's stats and shit as with other RPGs I've played and I was aware of the fatigue bar affecting the character's performance with battling but what really got me was even if the fatigue bar was full, my character was still missing quite often. What's worse was that even when my fatigue was very low, the character's success rate at attacking the enemy wasn't much different.

This really frustrated me since I often rested to recover health and fatigue and when I search for some enemies to fight, the last thing I want to see is my character failing to hit a goddamn rat with his double axe. It's worse when as a low level character facing some of the weakest enemies in the game, they should not have to struggle killing a fucking rat with a double axe. I mean, I could be a better hero than this piece of shit. GET YOUR ASS BACK TO THE FRIER, DAMMIT!

Oh, if anyone cares what my character was, he was an Argonian Warrior. I chose Argonian simply because it was a reptilian creature and suited best for me and the Warrior class was a good option to choose in my view. So yeah, it's a shame how a character such as the one I had somehow missed attacking a rat a few times at full energy.

What else really annoyed me was the jumping mechanics. OK, it's only fair to take damage from a huge fall but when you're going to fall in deep water from such heights and STILL lose some of your health, that's really fucked up. Falling in water should prevent you from taking damage. Imagine you're playing Tomb Raider and Lara took damage from falling from tall heights EVEN IF she falls in the water. Wouldn't that be a pain in the ass? Also, the way to increase your Acrobatics is really silly when to level up, you just need to keep jumping. Yeah, spend all day pressing the jump button and you'll have a high level in Acrobatics in no time. I was level 60 in this specific skill before I packed it in.

The game engine for Morrowind is awful. Quite often I experienced the game lagging and even freezing for a few seconds. For a laptop that runs modern games very well and struggles to play a 2002 game, this isn't a good sign at all. What's worse is that Oblivion runs much better than Morrowind...THIS DOES NOT ADD UP AT ALL!!

That's not even the worst issues I had with Morrowind. The biggest trouble were the glitches I came across. The first experience was falling below ground randomly a few times and this is definitely bad when you can't get back up except by inserting a console command to put you in the town you were in but that doesn't actually put you back on ground where you were, only to a specific part of the place. This may not sound bad but some of these commands actually place you somewhere away from the location itself making it impossible to travel back by foot. Your only options would be to go elsewhere via console command or a spell to get you there assuming there is such thing. I don't know since I never looked that far and have no desire to.

The next glitchy problem was being able to discard/sell key items. Although I should have been more careful with some of the items I got rid of, the game designers should have had the decency to prevent you from throwing away items you need for quests. For one of the quests I wanted to complete, I needed to give Character A an item Character B wanted me to deliver. However, it turns out I accidentally dropped the item out of the inventory and what did I had to do in order to get this quest done? I had to insert a console command to give me the goddamn item! You don't get to sell key items in Final Fantasy, Pokemon and such, so why was this allowed in Morrowind?

And the last glitch I came across which was the one where I thought enough was enough was NPCs disappearing, most especially when one guy who was following me around for one quest and after climbing over a hill and looked back, it turns out he disappeared. I spent half an hour searching for him and were wasn't a trace of him. Sure, I could have just reloaded the latest save but after that, I thought "Fuck this, why continue when I'm bound to experience yet more similar problems?"

That was a few too many bad glitches and I felt I gave this game more than enough of a chance. 15 hours of playtime and it all ended with having too much trouble with glitches. As it was a Steam release as well as Game of the Year edition, it makes you wonder one thing. Did they even test the game before releasing it? You'd think a company like Bethesda Softworks who are most likely a big company (not huge like Nintendo, Microsoft or Sony, though) would have had some good game testers to find any bugs but nope, some major ones were horribly overlooked.

Of course, Daggerfall is said to be much worse but we're talking about Morrowind here. Like I said, some of you may enjoy this game despite its glitches but it really kills the fun for me when I have to start cheating in order to make progress in the game. And yes, I'm aware that there are mods that solve these issues but really, Bethesda Softworks themselves should have fixed them, not someone outside the company.

In conclusion, Morrowind was a game I've been curious about for a long time now and recently had a great chance after a great Steam offer for the two Elder Scrolls games as well as having a kick ass laptop. It all seemed good from the beginning but shortly went downhill from the appalling combat system, silly jumping mechanics and a poor game engine and of course, the goddamn glitches which should have been fixed by the company themselves. I'm sorry but third-party mods just doesn't do it for me so I won't be searching for ways to fix these problems. And now, one thing left to do to Morrowind: UNINFUCKINGSTALL!

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The People Have Spoken

9 Comments

Aug. 28, 2009 | 11:34 AM groundpwndr says:

I feel exactly the same way. I didn't even enjoy it when I found the console commands to buff my player up. I would max out all attributes and still miss a fucking rat or crab. :P
http://i411.photobucket.com/albums/pp 197/superduperusername/FILE0003.jpg

Aug. 28, 2009 | 12:23 PM Bahamut responds:

Haha I could have maxed out all attributes myself but I simply had enough then. Also, really?


Aug. 28, 2009 | 11:35 AM groundpwndr says:

That pick is of the GAME OF THE YEAR EDITION ( lmao ) slow year.

Aug. 28, 2009 | 12:29 PM Bahamut responds:

"Game of the Year"

MY ASS!


Aug. 28, 2009 | 12:57 PM groundpwndr says:

I had to dig in a drawer for that when I read your rant. It was right underneath
Tom Clancy's Cover Ops Essentials. Another shit game hyped up and stuffed down my throat.

Aug. 28, 2009 | 1:04 PM Bahamut responds:

Fortunately, that's not the Splinter Cell game I got. :D


Aug. 28, 2009 | 5:11 PM Odyssic says:

I'm a big fan of Oblivion, so I got Morrowind game of the year. I just can't get into it, fucking sucks you can't trade in PC games.

Aug. 28, 2009 | 7:15 PM Bahamut responds:

Yeah, it's a shame you can't sell Steam games but I haven't sold many games so it's not that much of a big deal to me.


Aug. 29, 2009 | 4:54 PM HeavyMetalGuy says:

I had game of the year edition for my old xbox. If you can look past all of it's flaws, it really is an amazing game. it's definitely on my top 5 games list. I can't tell you how many hours I dumped into that game. I love it death.

Aug. 29, 2009 | 4:58 PM Bahamut responds:

Yeah, that's reasonable. Anyone who can forgive the flaws will be able to enjoy it more than I could but I've just had terrible experiences with such glitches before with other games and gave up then.


Sep. 2, 2009 | 10:07 AM GodsBitch says:

I became a part of TES fan base after playing Oblivion. I loved that game so much, even with my copy being for the Xbox 360. After a considerable amount of time I decided to backdate and bought Morrowind Game of the Year Edition. As for the game, I love it but the combat system is a little too much for me. I hate missing enemies all the time. I think that was the worst decision that was put into the game.

Sep. 2, 2009 | 10:33 AM Bahamut responds:

Besides the glitches, the combat system is definitely the worst of Morrowind. I'm so glad Oblivion was completely different. Not sure about Arena or Daggerfall, though.


Oct. 2, 2009 | 10:51 PM CapnCrunchDaPimp says:

I rented it once, couldn't play it for even an hour. I couldn't even fucking kill an enemy because of the wonky controls and fighting system, and it was so dark by night I couldn't see my character. Good thing Oblivion is soo much better.

Oct. 5, 2009 | 12:03 PM Bahamut responds:

Oblivion is infinite times better than Morrowind.


Oct. 7, 2009 | 12:49 PM sushi13 says:

I totally understand all your complaints.
First time I tried to play it I just couldn't get my head round the vastness of the game world and the general complexity of everything so I went back to something more relaxing.
Second time I was doing alright until I got in way over my head doing the main quest with a low level character, realised I'd have to do hours of grinding to get good enough and thought "fuck it" gave up.
Third time was the charm though. I learned from my previous mistakes, had a really good whack at it and ended up having an amazing time playing it. One thing that has always amazed me about Bethesda games, especially the Elder Scrolls games, is just how much content they can pack into it. It's no wonder it has numerous problems with glitches and freezing. I never quite finished, which I'm still bitter about today, but it's probably my 5th or 6th favorite game of all time.
BTW Oblivion is probably my 2nd favorite game and I have put close to 400 hours into it and still could squeeze out another 75-100 no problem. Although I wish they had of kept some of the things from Morrowind that they watered down.

Oct. 24, 2009 | 12:56 PM Bahamut responds:

I think I only got up to level 4 in Morrowind. I believe the only way to gain EXP is by defeating enemies which all give you a certain amount. I don't think there was a way to find out how much more EXP you needed to level up and I was rather disappointed. Sure, there was no indication on when exactly your skills would level up in Oblivion either but you at least had a better idea on you next level. Morrowind's level up system was grinding without a real estimation on how much you needed to do.

To be fair, I've encountered glitches in Oblivion as well but it's only been three I've come across which isn't too bad considering that's like 43 hours per glitch. Yes, my play time is 130 hours so far and I'm still having a lot of fun. :D I do have some complaints about the game, however, but the faults aren't as major as what happened when I played Morrowind.

As a matter of fact, I just quickly searched for an Oblivion mod playing Morrowind and came up with Morroblivion so that's definitely something I need to get.


Nov. 25, 2009 | 12:24 AM sushi13 says:

I don't know where you got the EXP idea from; the leveling system in Morrowind works in the same way that Oblivion does i.e. you level your skills by putting them to use (weapon skills increase by killing enemies, armour increases by taking damage etc) and when your major skills increase enough you level up. If you only got to level 4 I get the feeling you didn't play the game enough to get into it at all. I felt the same way the first time I played but I gave it another chance and it turned out to be amazing.

And BTW in Oblivion there is a display that shows you how close your skills are to leveling up. Or at least there is on the 360 version, I assume it's exactly the same as the other versions.

Dec. 8, 2009 | 9:46 AM Bahamut responds:

Maybe I didn't focus too well but I only noticed the level bar progressing when I killed enemies and nothing else. Oblivion is similar but I at least know it's by major skills levelling up and those skills aren't easy to determine how much you need left.

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